Sunday, 27 September 2020

Tales from Titan: Strike Two!

 Welcome back to the Vault my fellow Brother Captains. Today's post is something of a "lessons learnt" piece. I recently played a game of 40K against Lyle, a fellow First Founding club member's Emperors Children list with my old school Tau force. The Fish are not something I've blogged about before; they are an Ebay rescue which need a lot of TLC applied before I'd share photos of them on the Vault.

However we decided to veer away from our usual armies (Lyle is very accomplished Ad Mech Tech Priest) for a different game. How is this relevant to Grey Knights? A good question! My current GK list is very Elite, featuring 4 Terminator Squads, and so playing a Tau list with multiple cheap infantry squads allowed me to try some of the action based mission Secondary objectives.

I've shied away from the action Secondaries as my Terminator squads need to be shooting, casting rather than Raising Banners and so on. However for the price of one Termie squad I can get 2 squads of Strike Marines, and making this one simple swap opens up some interesting opportunities.


Sunday, 20 September 2020

Tales from Titan: Warp Shaping

Hail fellow Brother Captains and welcome back to the Vault! This week I've played a game of 40K against James's Deathwatch force resulting in a narrow defeat for the Grey Knights. It was great fun, and I learnt more subtleties of playing the elite Sons of Titan.

In particular the Warp Tides are key to successful play, and understanding when to change the Tide (or not) is an important skill. In this post I'll recap the Tides (and some thoughts on when to use them).


Sunday, 13 September 2020

Tales from Titan: A Grey Knights Psychic Phase Primer (Part Two)

 Welcome back to the Vault once more!  Today's post is the second part of my primer to the Grey Knights Psychic Phase. You can find the part one here, where we discussed the probabilities involved in casting the various psychic powers; now we'll talk about the powers themselves.

Please note, like a lot of information on the internet this post contains opinion; your opinions of the powers may be different and you are encouraged to garner your own experience from the table top. Nothing beats playing the game!

Sunday, 6 September 2020

Tales from Titan: Raise the Banners

 Welcome back to the Vault! I've been spending some time working on my Grey Knights; and first up is a Brotherhood/Paladin Ancient:

Monday, 31 August 2020

Tales from Titan: Venerable Dreadnought

Hail and welcome to the Vault once again! It's been a wonderful bank holiday weekend which has meant an opportunity to indulge in some painting time. I'm continuing to work through some of my Grey Knight models, and have completed a Venerable Dreadnought to add some long range Anti Tank fire support to my troopers.

 

Sunday, 23 August 2020

Tales from Titan: Grand Master Voldus

Greetings my fellow Brother Captains, and welcome back to the Vault. This week's hobby time has been spent painting up some reinforcements for my 40K Grey Knights collection. I'm working on the models I need to complete my first 9th ed army list, namely a Dreadnought and Grand Master Voldus.  

I've finished up Voldus bar basing, and I'm pretty pleased with the results.

 

Sunday, 16 August 2020

Tales from Titan: A Grey Knights Psychic Phase Primer (Part One)

 Welcome back to the Vault my fellow Grand Masters and Brother Captains. I'm continuing my exploration of the Grey Knights and how to play them in the new 9th edition.  The Grey Knights are unique among my armies in that they have a lot of Psykers available (pretty much every unit can cast a power), and there are Relics and Stratagems which can modify the psychic casting dice rolls. I've found this to be a bit intimidating and confusing, so I thought I'd write a primer to help myself (and hopefully other Grey Knight players) out.

In this post I will be focusing on the likelihood of casting powers, rather than the powers themselves. I will cover the powers in a future post.