Welcome back to the Vault! I've been spending some hobby time painting base colours onto another Death Guard unit and I'm pretty sure you don't want to see *more* pictures of half finished 40k models, so today's post is something different.
My friend Chris has been posting some articles about various properties associated with different gemstones. I've been on a bit of a D&D campaign planning kick recently and the articles got me thinking about incorporating some of this information into D&D.
Gemstones have long established associations with magic in table top RPGs:
- As expensive components (e.g. diamonds and pearls) for powerful spells in D&D
- To power and store magic (Power Crystals and True Stone) in Runequest
- Bards gain access to an ability to store Inspiration dice in gemstones (we'll call such gems Bard Stones)
- Each gemstone has a number of associated properties or keywords
- When an in-game situation requires someone carrying a Bard Stone to make a dice roll, and that situation is related to one of the stone's properties, then the bearer can use a reaction to spend the stored Inspiration dice to modify the dice roll.
- A Bard Stone will have a number of associated descriptors or key words determined by the type of gemstone. When a situation arises and the bearer of a Bard Stone is required to make a dice roll, if situation relates to one of the stone's key words, then the bearer can use a reaction to spend the stored Inspiration dice to modify the dice roll. At this point, the gem is no longer treated as a Bard Stone.
- A Bard may create a number of Bard Stones up to his Proficiency Modifier.