Until this post! Neil and I have played a number of times before but my favourite encounter has been when his Orks and my Imperial Guard have faced each other. So here's a narrative grudge match; Da Sword in Da Stone!
|Yes, yet another model to paint!|
The sound of the multiple detonations and the subsequent rockfall in the deep ravine echoed around the hills like thunder. Boss Snikrot grinned; the stupid humies had fallen for his trap.
The Fighta Bomba screamed overhead narrowly avoiding the Hydra flak fire from below. The pilot took in the sights below him, trapped by the avalanche within the gorge was the massive Imperial Tank, the crew seemingly shocked and dazed. A mighty prize just ripe for the looting!
Ork Boyz charged forward, the Waagh upon them, seeking to slaughter the humie soldiers still reeling from the ambush. The Big Mek took a more measured approach, eyes gleaming at the prize almost within his grasp
-x-"Incoming! Incoming! Incoming! Fire Support requested at Charlie Four Niner!" Officers barked Orders and Voxes crackled as the Cadians rallied in response to the Xeno attack. Initial casualty reports were light but a Green Tide had been spotted rising from the foot hills.
Tech Priest Arkanus intoned the litanies of repairing but Shadow Sword Excalibur's Machine Spirit was displeased. This was no honourable battle; damage reports will still being assessed. Arkanus repeated the canticle with more urgency; this mighty relic could not fall to such wretched foes.
Each player selects a Battle-forged army to an agreed Power Level.
One player represents the forces of the Orks; all his units must have the Ork keyword. The other player represents the Imperial Guard; all his units must have the Astra Militarum keyword.
Neither player may utilize Fortifications in their armies.
The battle takes place in a mountainous area; there should be plenty of hills/rocky outcrops on the table. There is a path approximately 12" wide winding through the hills, which runs along the centre of the map aligned to the short board edge.
A Shadow Sword (or similarly impressive )model is placed in the centre of the board, facing in the direction of the path. Small pieces of area terrain representing the rock fall of the Orks ambush should be placed around the Shadow Sword.
The Scenario uses the Front Line Assault deployment map (rule book p.217) on a 6' by 4' table. The players roll off - who ever rolls highest chooses his deployment zone, whilst his opponent uses the opposite zone.
The players then start alternate deploying their units, one at a time, starting with the player who did not choose their deployment zone. A player's models must be set up within their own deployment zone. Continue setting up until both sides have set up their army.
The players roll off - who ever rolls highest may choose whether to go first or second. The player who finished deployment first adds one to his roll. If the winner decides to go first his opponent can roll a die and on a 6 seize the initiative, taking the first turn instead!
The game lasts for 7 battle rounds. If the Ork player achieves Looted! or the Imperial Guard player achieves Rescued! before the end of the 7th battle round, then the game finishes automatically at the end of the player turn that the Victory Condition has been achieved.
Fire It Up! (3CP) This unique stratagem is available to both players in this scenario. If a player is Escorting the Shadow Sword (see Victory Conditions) then he may use the Fire It Up stratagem in his shooting phase; resolve a shooting attack using the Shadow Sword's Volcano Cannon profile at BS 5+.
If a player has one or more model within 3" of the Shadow Sword at the beginning of his movement phase and the other player does not, then he may begin Escorting the Shadow Sword. The Shadow Sword may move d6+6" towards the Escorting player's board edge.
If the Shadow Sword reaches the Ork player's table edge it is Looted! If the Shadow Sword reaches the Imperial Guard player's table edge it is Rescued!
If the Shadow Sword is Looted! then the Ork player achieves a Major Victory.
If the Shadow Sword is Rescued! then the Imperial Guard player achieves a Major Victory.
If the Shadow Sword is being Escorted at the end of the game then the Escorting player achieves a Minor Victory.
Other wise the game ends is a Draw.
-x-Hopefully Neil and I will get to play this soon with plenty of pics to share afterwards!