Welcome back to the Vault! The recent weather has been far too warm for painting models, but I have been spending some time assembling some models. If they are built I can play them, even if it's with committing the cardinal sin of unpainted models!
I've also had two games with the mighty Iron Warriors of the IV Legion. There's a lot to learn with a new codex, but I'm enjoying the army so far. My initial lists have centred around what's painted as opposed to what's competitive, but I'll change up the lists as I get more confident with the army.
I have four(!) units of Legionaries painted up; a lot of lists and reviews I've been reading about on the web seem to be minimising Troop choices and prioritising the cheaper Cultists, but I've got a definite lean towards the Power Armoured Spiky Boys as they are the iconic unit for the faction! (Besides if I want to run loads of chaff infantry I'll play my Guard).
- Khorne: +1 Strength; (Icon) -1AP for melee attacks
- Nurgle: Improved resilience to wounds; (Icon) ranged attacks auto wound on 6s to hit
- Slaanesh: Fight first in melee; (Icon) +1 to hit in melee
- Tzeentch: Ignore the first failed save each turn; (Icon) -1AP for ranged attacks
- Nurgle: -1 to be hit
- Slaanesh: 5+ Feel No Pain
- Tzeentch: 4+ Invulnerable save.
So let's have a look at a couple of squad configurations I'm toying with.
Budget Beserkers: 10 Legionaries, all with Bolt Pistols and Chainswords. Mark and Icon of Khorne. (200 points.)
This is 41 attacks is assault at Str 5, AP -2. If we want to invest some CP if we are going into a hard target we can consider:
- Fury of Khorne: 6s to hit auto wound (and if we are in Wanton Slaughter, those 6s will explode and also auto wound!)
- Veterans of the Long War: +1 to Wound
- Hatred Eternal: Fight Twice; very nice if we've stacked any of the other buffing stratagems or powers on this unit.
We've also got some other cheeky tools in this unit with access to Khorne's Scorn of Sorcery deny stratagem if needed!
How much dakka? 10 Legionaries, 8 with bolters, 1 Reaper Chaincannon, 1 Heavy Bolter. Mark and Icon of Tzeentch (225 points).
A variation on the "stick a unit on an objective and shoot" troops role, this is 10 ObSec pretty tough bodies which can reach out and do some damage. Base we have 16 bolter shots at AP-1, and 11 Strength 5 shots at AP-2 which also Ignore Cover due to the Iron Warriors Legion trait.
These can also be enhanced with some stratagems:
- Daemon Shells: Increased range and another pip of AP on bolt weapons.
- Veterans of the Long War: +1 to Wound
- Hatred Eternal: Shoot Twice.
In a pinch the unit can go into anti-tank mode with Tank Destroyers, allowing any unmodified hit roll of 6 auto-wounding against vehicles (and if in the appropriate Wanton mode explode into additional auto-wounding hits). That will combo well with Daemon Shells!
More competitive players will no doubt be groaning at my ramblings above; thinking Veterans (for example) is better used on a unit of Termies or Possessed, etc. Hatred Eternal is unique to Legionaries, and I want to have some fun trying it out. Is it super powerful? Probably not, but half the fun is the experimentation, and by Perturabo, I will be running Legionaries especially as I've got a bunch painted!
Next stop; get some games in and see how these Legionaries can do. I'll be burning CP by the bucket to try some of these combos out!
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