Sunday, 22 July 2018

Frostgrave: The Illusion of Progress

The summer heatwave continues and so I've tried to cool down with another trip to chilly Felstad. That's right Venturers; it's time for some more Frostgrave!

I played the second game of the new campaign on Friday evening at the club and decided to prepare and paint a suitable model to represent my Illusionary Soldier. So here's my Cultist Knight:

Sunday, 15 July 2018

Frostgrave: Cultist Barbarian

Hello once again dear Venturers!  The chaos of updating the family kitchen is pretty much over and I'm very pleased as I snuck some hobby related changes into the shopping list of changes; the room now has oodles of light which makes painting a much more pleasant experience, and I've now got two (!) dedicated shelves for paints and models so they no longer clutter work surfaces and annoy Mrs. Varchilde.

So of course I've had to paint something. Today's effort is a reinforcement for my Frostgrave war band; a Barbarian who has been recruited into Acecerak's evil cult!

Mask!

Sunday, 8 July 2018

Varchilde's Relics: Heroquest

In this post we visit one of the deepest chambers of the Vault; the Reliquary where ancient treasures can be found! 

My house is in turmoil at the moment as work is being done on the kitchen and so my hobby related activities have been restricted to reading books and surfing the web. Top of the reading list has been a couple of Frostgrave supplements; Maze of Malcor and The Frostgrave Folio.

Maze of Malcor is particularly intriguing as it allows an option for a 3rd party player to be involved and run a number of intelligent opponents to confound all the wizard players. In my mind this starts to blur Frostgrave's game boundaries even further, part skirmish war game, and part RPG-like. My roots as as a gamer are firmly in role playing games (I started on Red Box basic D&D), then board games, and then war games; and I have very fond memories of playing Heroquest (which blurs the lines between RPG and board game) and uses some wonderful minis.

I thought it would be fun to crack open my old Heroquest set and take a trip down memory lane dungeon!

Heroquest pits 4 heroes against a variety of foes in a Games Master controlled dungeon. (Please excuse the unpainted models; these minis harken from an ancient time before I had learnt the ways of the paintbrush!)

Wizard, Elf, Barbarian, Dwarf

Sunday, 1 July 2018

The Gift: Session One Adventure Log

My players have "suggested" I use blog posts as an Adventure Log to capture key points from The Gift gaming sessions. As always I'm happy to accommodate my players requests but this doesn't mean they shouldn't record important information themselves!

Background information (and going forward these Adventure Logs) can be found using The Gift Label on the right of the blog, but in a nutshell it's a Sandbox Campaign where The Keep on the Borderlands meets The Temple of Elemental Evil with more than a dash of Glorantha's Dorastor thrown in for good measure.



Saturday, 30 June 2018

Frostgrave: Casual Campaigning

I've just started playing an ad-hoc Frostgrave campaign with one of the First Founding regulars and I thought it would be fun to keep a summary of my Wizard and Warband's status here on the Vault. Acecerak and the Ragged Court are finally seeing some play time on the Table Top!


Sunday, 24 June 2018

Power from Paint: Raiding with Mercenaries

The Kabal of the Sand Viper have ventured back into Real Space once more, seeking glory and slaves. I recently attended First Founding having arranged an impromptu game with Greg and his Dark Angels.  We decided points levels just prior to the game and so I had to go digging into my figure case to find some more models to add to my normal force; this allowed me to add a squad of mercenaries, a HQ and a raider to my list!

So here's the Gun Boat, but who did I recruit to ride in it?


Sunday, 17 June 2018

The Gift: Trouble at Leoric's Logging Camp

Time for another journey into the depths of the Vault my faithful Venturers! This month's D&D game (scheduled for a couple of weeks time) will see the players participate in the inaugural session of The Gift campaign. 

Each character has been granted a Land Deed in the northern region of The Gift, near the village of Hearthsholme, from where they can seek their fortunes and make their names. 

Some people are already making their wealth and leaving their mark on these frontier lands. One such individual is Leoric; a hard nosed business man by reputation, he controls two of the major ferries across the northern river and runs a logging business felling timbers from the edge of the Dead Lands forests.

However Leoric has a problem; his woodsmen have been cutting deeper and deeper into the forests, and they have disturbed the forest spirits. And the spirits are angry at the damage that has been wrought on their domain!

Hello!