Monday, 14 October 2019

Regimental Reporting: Octoberfest Intelligence Brief

Welcome back to the Vault! All the lists have been submitted for First Founding's Octoberfest 40K tournament and it's become something of a tradition for me to indulge in some pre-event Chart-Hammer, punditry and fail to predict the event winner.

This year's Mayhem tournament was the Wolf-Time as 4 players mustered their Space Wolves, so what is popular now?  Let's have a look...

Numbers! That Way!

Sunday, 13 October 2019

Power Armoured Paint: Special Characters

Welcome back to the Vault!  My hobby time has taken something of an unforeseen turn this week, and it's been rather enjoyable.

One of my fellow First Founding club members fancies a change of pace for Octoberfest and has rather bravely taken up an offer to use my Grey Knights.  I love the Sons of Titan (the Terminators are some of my favourite 40K models), but they struggle somewhat on the table top in the current rule set.

We've bounced some list ideas back and forth and toyed with the idea of using Castellan Crowe; he's a Special Character with some very cool fluff (he keeps a Daemon Blade pacified so it can't corrupt anyone nearby), and is fairly cheap for a Grey Knights HQ (which is good given Octoberfest is limited to 1250 points).

I have the Crowe model but it's languished unloved at the bottom of my figure case for quite some time.  However if the Castellan is going to hit the table top, he would need a lick of paint, so he's pushed in at the front of the paint queue. 


Sunday, 6 October 2019

Regimental Reporting: The Octoberfest Offensive

Welcome to the Parade Ground my fellow Officers!  I've finished painting and basing the new units for the upcoming Octoberfest tournament at First Founding, and I thought it would be fun to share a few army pictures.

The list submission deadline is not for a week or so, but I've decided to publish the post with the list early to stop my indecision, second guessing and last minute list changes!

First up are the characters:

Colonel Staysback and friends

Sunday, 29 September 2019

Regimental Reporting: The final push

Welcome back to the Vault once more!  The Cadian 82nd have been furiously preparing for the upcoming offensive on Octoberfest, and the muster is nearly complete.

I've finished up the paint jobs on the half a dozen remaining infantry models.  First up is the Tech Priest Enginseer:

Tuesday, 24 September 2019

Regimental Reporting: On the paint desk

Welcome back to the Officers Mess! I am writing this post later than originally planned, but the delay is worthwhile; I've had a long weekend and indulged myself in a couple of painting session.  The focus has been on the remaining models for my current Guard list, and I'm pleased with the progress.

I have finished the Hell Hound:


Sunday, 15 September 2019

Power Armoured Paint: Some times you must look back to go forwards

Welcome back to the Vault once more!  Real life has rather rudely intruded on hobby time this week with a grand total of no games played, models assembled or paint slapped about. 

However, I have been thought-experimenting about how to use my Space Marine armies with the shiny new Codex, and having a thoroughly enjoyable re-read of Robbie MacNiven's Red Tithe.  This book describes the exploits of the Carcharodons Astra as they battle the heretical Night Lords deep inside a prison complex.


Sunday, 8 September 2019

Mission Design: Fire Sweep

Welcome back to the Vault once more dear Venturers.  One of the aspects of 40K I like to dabble with is Mission design; I've written a couple of narrative scenarios on the blog (Deathwatch vs Dark Angels and Guard vs Orks) as well as more competitive missions for the Club events (Give No Quarter doubles and Tactical Gambit).

The club's Octoberfest tournament will soon be upon us, and I've been asked by the event organiser to come up with another mission within the following bounds:

  • Progressive scoring (so points are earned every turn or Battle Round)
  • Troop choices gain a bonus
Grey Knight Terminators are Troops; pretty sure I can't make them good via mission design though!