Acecerak: Level 11 Illusionist, (Health +2), carrying Potion of Healing, Ring of Protection, Gloves of Casting, Staff
- Illusion: Glow (10), Invisibility (12-4=8), Illusionary Soldier (12)
- Sigilist: Absorb Knowledge (8+2=10)
- Soothsayer: Mind Control (12+2-4=10)
- Summoner: Leap (8+4=12)
- Thaumaturge: Heal (8+2=10), Dispel (12+2=14)
- Witch: Familiar (8+4=12)
Apprentice, carrying Staff, Scroll of Fog, Gloves of Casting, Potion of Healing
Soldiers
- 1 Thug
- 2 Thieves (both carrying Potions of Invulnerability)
- 2 Archers
- 2 Infantrymen
- 1 Barbarian (carrying Horn of Destruction)
- 1 Marksman (carrying a Magic Crossbow of +2 Damage, Magic Mail Armour +1)
Remaining Gold: 560
XP Unclaimed: 50
Base: Inn
Vault: Grimoire of Enchant Armour, Grimoire of Banish, Grimoire of Push, Grimoire of Miraculous Cure, Grimoire of Strength, Potion of Toughness, Potion of Invulnerability.
Game 1 Summary: The Well
- Earnt 310 XP, 230 GC
- Found Potion of Healing, 2 Potions of Invulnerability, Ring of Protection, 2 Grimoires (Enchant Armour, Banish)
- +1 Health, -1 Invisibility, -1 Mind Control
- Established Base
- Recruited Barbarian
Game 2 Summary: The Worm Hunts
- Earnt 230 XP, 380 GC
- Found Potions of Toughness, Invisibility & Invulnerability, 2 Grimoires (Miraculous Cure, Push)
- -1 Invisibility, -1 Mind Control
- Purchased Gloves of Casting
Game 3 Summary: The Keep
- Earnt 290 XP, 220 GC
- Found Magic Crossbow +2 Damage, Grimoire of Strength, 4 Scrolls (Fog, Furious Quill, Elemental Hammer, Timewalk)
- -1 Invisibility, -1 Mind Control, Learnt Dispel
- Dismissed Thug, Recruited Marksman, Sold 3 Scrolls (Furious Quill, Elemental Hammer, Timewalk). Purchased Grimoire of Dispel.
Game 4 Summary: The Genie
- Earnt 320 XP, 560 GC
- Found Magic Mail Armour +1, Grimoire of Glow, Horn of Destruction
- -1 Invisibility, -1 Mind Control, +1 Health
- Dismissed Badly Wounded Archer, Recruited Archer. Sold Grimoire of Glow. Purchased Gloves of Casting, Potion of Healing
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