Monday 24 February 2020

Power Armoured Paint: The Terminator Thought Experiment

This week's post has been lost in the Warp for a time!  I played my Carcharodons Astra in a game of 40K over the weekend with a list full of heavy infantry; Aggressors, Devestator Centurions and Tactical Terminators.

Terminators have been my favourite models ever since I started playing 40K and I thought it would be an interesting idea to compare the Terminator to the closest Primaris equivalent, the mighty Aggressor.



Let's compare an Aggressor armed with Auto Boltstorm Gauntlets (37 points) and a Tactical Terminator armed with a Storm Bolter and Power Fist (34 points).  It's worth pointing out that I'm making this comparison in the context of *my* army; Raven Guard Successors with the Stealthy and Master Artisans traits.

Movement wise both models are M5", however the Aggressor can advance and shoot all it's guns without penalty whilst the Terminator cannot fire at all if it advances.  Aggressor Wins.

The Aggressor Auto Boltstorm Gauntlets and the Terminator Power Fist have the same profile, and both models have the same Weapon Skill. Therefore the discriminator in the Fight Phase is the Attack characteristic, and each Aggressor has one more his Terminator counterpart.  Aggressor Wins.

 How about the Shooting Phase?  Both models have the same Ballistic Skill.  The Terminator's Storm Bolter has 4 shots, whilst the Aggressors combination of ranged weapons averages 9.5 shots (noting all shots have the some Strength and AP).  The Storm Bolter has better range, but the Aggressor has the opportunity to shoot twice if it remains stationary!  Once more the Aggressor Wins

It's worth noting the Terminator does have some more ranged weapon options like the Assault Cannon and Cyclone Missile Launcher, but these are expensive and not particularly reliable (-1 to hit if the model moves for firing Heavy Weapons; Master Artisan does help mitigate this downside).

Leadership wise the Terminator slightly edges out the Aggressor, being Ld 8 as opposed to Ld 7.  Terminator Wins.

The venerable Terminator isn't doing very well so far!  The biggest differentiation between the two models is in their defensive statline:

  • The Aggressor is Toughness 5, 3 Wounds with a 3+ Save.
  • The Terminator is Toughness 4, 2 Wounds with s 2+ Save and most intriguingly a 5+ Invulnerable Save.


Let's compare the effectiveness of various popular weapons against the Terminator and Aggressor.  I won't repeat all the details of the calculations but I've used the following formula:

Average Damage per Hit = Probability of Wounding * Probability of Hit going through Save * Damage

Number of Hits to Kill a Model =  Wounds Characteristic / Average Damage Per Hit

There are a few points to note in this evaluation; we are looking at successful Hits, not Attacks (i.e. I've ignored the attackers Ballistic Skill), and I'm assuming the attacker is in the favourable Doctrine whilst the defending model is benefiting from Stealthy (the net result being I can ignore both).  This is to try and keep the calculations fairly simple!

I've also included the stats for Assault Terminators with Storm Shields; these grant a 3+ Invulnerable Save so it's worth assessing if sacrificing the Terminators Storm Bolter for a big metal slab is worth it.  (Assault Termies are more expensive than both Aggressors and Tactical Terminators; this also skews relative results but lets keep it simple).

Auto Boltstorm Gauntlet (S4 AP 0 D1)
Hits to Kill Terminator: 24
Hits to Kill Assault Terminator: 24
Hits to Kill Aggressor: 27.3

Bolt Rifle (S4 AP -1 D1)
Hits to Kill Terminator: 12
Hits to Kill Assault Terminator: 12
Hits to Kill Aggressor: 18.2

Stalker Bolt Rifle (S4 AP -2 D2)
Hits to Kill Terminator: 4
Hits to Kill Assault Terminator: 6
Hits to Kill Aggressor: 6.8

Overcharged Plasma (S8 AP -3 D2)
Hits to Kill Terminator: 1.8
Hits to Kill Assault Terminator: 3.6
Hits to Kill Aggressor: 2.7

Overcharged Hellblaster Plasma (S8 AP -4 D2)
Hits to Kill Terminator: 1.8
Hits to Kill Assault Terminator: 3.6
Hits to Kill Aggressor: 2.2

Hammer of Sunderance (S8 AP -2 D3)
Hits to Kill Terminator: 1.6
Hits to Kill Assault Terminator: 2.4
Hits to Kill Aggressor: 2.2

Thunder Hammer (S8 AP -3 D3)
Hits to Kill Terminator: 1.2
Hits to Kill Assault Terminator: 2.4
Hits to Kill Aggressor: 1.8

These numbers look a lot more interesting.  The Aggressor's Toughness and Wounds outweigh the Tactical Terminators improved Saves, but the Storm Shield carried by the Assault Termie provides real value! 

All these units can use the Transhuman Physiology Stratagem; this means attacks can only damage on a 4+, so let's see what effect this has:

Overcharged Plasma (S8 AP -3 D2)
Hits to Kill Terminator: 3
Hits to Kill Assault Terminator: 6
Hits to Kill Aggressor: 3.6

Overcharged Hellblaster Plasma (S8 AP -4 D2)
Hits to Kill Terminator: 3
Hits to Kill Assault Terminator: 6
Hits to Kill Aggressor: 3

Hammer of Sunderance (S8 AP -2 D3)
Hits to Kill Terminator: 2.7
Hits to Kill Assault Terminator: 4
Hits to Kill Aggressor: 3

Thunder Hammer (S8 AP -3 D3)
Hits to Kill Terminator: 2
Hits to Kill Assault Terminator: 4
Hits to Kill Aggressor: 2.4

The effect on the Assault Terminators is even more pronounced.  In terms of our original challenge it's clear Aggressors Win, but there may be a place for Assault Terminators given their survivability. 

There are a few edge cases worth capturing:

  • Terminators can Deep Strike as a free ability however the Aggressors can also do so via the Strike from the Shadows Stratagem.
  • Terminator mobility issues can be mitigated (to a certain degree) if they accompany a Warlord with Swift and Deadly ability which allows them to Advance and Charge. This isn't so useful on Tactical Terminators, but could be golden on Assault Terminators!  

So the conclusion; the Aggressors out perform Tactical Terminators in the majority of cases.  There is a case for Assault Terminators; individually they outperform Aggressors in the Fight Phase in terms of damage dealt, and can withstand more damage in return.

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