Welcome back to the Vault! It's May Day and that means the Mayhem tournament is almost upon us, and I've been slapping paint on my last few models for the event. As I'm still trench-deep in painting Iron Warriors (and loving it!) it was inevitable I'd be taking the IV Legion to war.
Mayhem is hosted by my local games club (First Founding in Chessington) and has a reputation for quirky rules packs. This year is no exception; we are playing 3 games of Tempest of War with predeclared Primary Mission, Deployment Maps and Twist cards. To further spice things up we have had to pre-declare 5 stratagems from our Codex to use over the event in addition to the core stratagems.So here's my list:
+ HQ +
- Lord Discordant on Helstalker [190pts]: Options: Baleflamer, Mark of Nurgle, Techno-virus injector
- Warpsmith [-2 CP, 80pts]: Options: Warlord (Architect of Destruction), Chaos Undivided, Relic (Techno-venomous Mechatendrils)
+ Troops +
- Cultists Mob [50pts] 10 Cultists. Options: Cultist Firearms
- Legionaries [105pts] 5 Legionairies. Option Mark of Nurgle, Aspiring Champion (Plasma Pistol, Power Fist), Heavy Chain Axe, Lascannon, 2 dudes with chainswords
- Legionaries [105pts] 5 Legionairies. Option Mark of Nurgle, Aspiring Champion (Plasma Pistol, Power Fist), Heavy Chain Axe, Lascannon, 2 dudes with chainswords
- Legionaries [105pts] 5 Legionairies. Option Mark of Nurgle, Aspiring Champion (Plasma Pistol, Power Fist), Heavy Chain Axe, Lascannon, 2 dudes with chainswords
+ Elites +
- Chaos Contemptor Dreadnought [-1CP, 170pts]: Chaos Undivided, 2x Twin volkite culverin
- Master of Executions [ -2CP, 80pts]: Options: Warlord Trait ( Hatred Incarnate), Relic ( G'holl'ax, the Decayed), Mark of Nurgle
- Possessed [140pts]: 5 Possessed Options: Chaos Icon
- Possessed [140pts]: 5 Possessed Options: Chaos Icon
+ Fast Attack +
- Chaos Spawn [25pts]
- Chaos Spawn [25pts]
+ Heavy Support +
- Chaos Vindicator [130pts]: Combi-bolter, Demolisher siege cannon, Vindicator siege shield
- Forgefiend [155pts]: 3x Ectoplasma cannons
+ Stratagems +
- Grandfather's Blessing. Transhuman for Nurgle Units
- Tank Destroyers. 6s to hit auto wound vehicles
- Veterans of the Long War. Infantry +1 to wound
- Dour Duty. Iron Warrior Infantry, Core or Daemonkin -1 Damage
- Methodical Annihilation. Buffs Shooting (re-roll damage, shoot blast in combat, target unit sized doubled for blast)
I'm quite happy with the list; there's a decent balance between punching and shooting with a smattering of support units to screen or muck about with actions, etc.
The stratagems are mostly general utility with Methodical Annihilation being "the trick" on the Forge Fiend.
I'd really have liked to have taken the Daemon Prince with Nurgle Sword but alas, I could not afford the points; instead I've got the budget bully in the form of the Master of Executions (whose load out has been totally stolen from Jim H after our doubles game).
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